How to Join & Compete
- Create an EGL Account, for free.
- Have your entire team log-in with their EGL Account and register their BattleTag.
- Create a team by clicking on the "Create Team" button in the drop down that opens up after clicking your profile in the top right of your screen. Name your team and invite your teammates!
- Join the tournament by having the captain click the yellow "Join Tournament" button on the summary box on the left. Be sure to do this before 6:00 PM ET on October 11th as registrations are closing at that time.
- Confirm that you are correctly signed up by searching for your team in the Participants list.
- Go and join the Natter Discord to get support, to find other players and to know which matches are being streamed.
- You are all set! When the tournament starts, you will find the complete bracket under the Fixtures Tab. To navigate to your own matches, click the double swords icon on the top right corner of the site. There you will find your opponent and a chat to communicate.
- Compete, have fun, and win! Remember to check the Ruleset to have all the information available to yourself. Good luck!
TOURNAMENT FORMS
Please note the below forms.
MANDATORY SR SUBMISSION
Teams are required to fill the below form for their team average SR.
ROSTERS
To add or remove anyone from your roster, or submit a logo, please utilize this form.
Catch Day 2 Onwards!
Prizing
1st Place
$1250 USD
2nd Place
$500 USD
Once a tournament has concluded, the winner(s) will be contacted via the email associated with their EGL account regarding their prize payment and how to claim it.
Registration Schedule
Registration Close
October 11th
6:00 PM EDT
No further registrations will be allowed after this point.
Roster Lock
October 12th, 2022
10:00 PM EDT
All changes following this point will require explicit admin approval.
The maximum number of teams participating will be 128. If this number is exceeded, a limited number of extra teams may be listed as backups in case of drops.
Gameplay Schedule
Check-in
October 13th
4:00 PM PDT / 7:00 PM EDT
Check-in is mandatory for all teams.
Day 1
October 13th
WR1: 5:00 PM PDT / 8:00 PM EDT
Winners R1-R2 & Losers R1-R2 are played on this day.
Day 2
October 14th
WR3 & LR3: 4:00 PM PDT / 7:00 PM EDT
Winners R3-R5 & Losers R3-R5 are played on this day.
Day 3
October 15th
LR6: 3:00 PM PDT / 6:00 PM EDT
WR6: 5:00 PM PDT / 8:00 PM EDT
WR6-Final & LR6-9 are played on this day.
Day 4
October 16th
LR10: 3:00 PM PDT / 6:00 PM EDT
Grand Finals: 6:00 PM PDT / 9:00 PM EDT
LR10-Final & the Grand Finals are played on this day.
Player IDs & Roster Lock
Player IDs
For this tournament, all players must register their BattleTag to their EGL Game & Social Accounts section on their EGL profile. All Player IDs must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect or you have input an email address instead of your BattleTag then you or your team may be potentially disqualified as this is strictly prohibited.
Roster Lock
Player IDs are stored when you enter a tournament, meaning that any changes made to a Player's ID after they sign up for a tournament will not be updated on the roster. To avoid this update the relevant Game ID before signing up for a tournament OR leave the tournament, update your Game ID on the Game & Social Accounts section of your profile so that it is up-to-date and proceed to re-enter the tournament.
Format and Map Pool
All matches are to be played in Overwatch 2 Custom Lobbies with competitive rules.
Lobby Code: TBD
Available Maps
Control | Escort | Hybrid | Push |
---|---|---|---|
Ilios | Dorado | Eichenwalde | New Queen Street |
Lijiang Tower | Route 66 | King's Row | Colosseo |
Oasis | Watchpoint: Gibraltar | Midtown | Esperança |
Busan | Circuit Royal | Paraíso | - |
Nepal | Junkertown | Blizzard World | - |
- | Rialto | Hollywood | - |
- | - | Numbani | - |
Round Formats
Every round until the Grand Finals will take place as a Best of Three. The finals will take place as a Best of Five.
The higher seed (closest to 0) will choose the first map. The loser of the previous map will choose based on the list below, while the winner will choose a side (attack/defense).
- Map 1: Control
- Map 2: Push
- Map 3: Escort
- Map 4: Hybrid
- Map 5: Control
- Map 6: Control
Support
If you have a problem with your match, please click on the 'Contact Support' button found on your Match Fixture page. You can also reach us on the Natter Discord.