Fortnite: Kill Frenzy Cup
Please see the "Overview - Prizes" section for the prize summary.
View BracketNOTE
The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.
Riot Official Rules
The open qualifier and Proving Grounds tournament will follow all official rules as put forth by Riot Games. Those rules can be located here: 2021 North America Amateur Rule Set.
Overview
This tournament is open to summoners of any age in the North American region.
This tournament is the OPEN QUALIFIER leading into the main Proving Grounds Tier 2 tournament, "Summer Showdown". Please note that there is no cash prizing for this QUALIFIER.
The Top 8 finishers in this qualifier will be placed into the Summer Showdown group stage. The top 8 finishers of the previous Proving Grounds tournament (Risen Champions League).
Summer Showdown dates are as follows:
July 12-13th
July 19-20th
July 26-27th
The Open Qualifier and Summer Showdown are both being played on the LIVE North American server.
Please join the official Discord server for fastest communication with tournament admins and broadcast team, opponents, and casting talent. Only players registered for the tournament will be allowed to join the discord - you will be removed if you are not on an Open Qualifier roster.
Summer Showdown Discord
Prizing
The top 8 finishers in the Open Qualifier will be placed into the Group stage of the Summer Showdown tournament.
Prizing for Summer Showdown is as follows (please note there is no cash prizing for the Open Qualifier):
First Place | $5000 |
Second Place | $3000 |
Third Place | $1000 |
Fourth Place | $1000 |
Riot advise that summoners should not change their player name until after they have received any outstanding prizes. In doing so, summoners risk losing their prize.
Tournament Schedule
The tournament start time is as follows:
Open Qualifier Start | 12:00 Pacific Time (PST) on July 7th. |
Other rounds are allowed to start once the previous round is completed. Please wait until an admin verifies that your match is ready to begin before starting a match.
Rosters
Minimum & Maximum Summoners
Rosters must contain the minimum number of summoners as shown in the tournament description. For example in a 5v5 tournament, rosters must contain a minimum of five (5) summoners in order to be able to participate.
Player Eligibility
It is both teams responsibility to verify the eligibility of all summoners playing in the match prior to starting or continuing any match play. By allowing the match to start, both teams agree that the summoners in the lobby when the match is started are allowed to participate in the whole match series, even if some of the summoners in the lobby are not listed on the team's roster.
Pickups
Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the team’s roster.
Summoner Name
All League of Legends Summoner names on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
Users are permitted to be listed on only one team in each tournament at any given time.
Match Settings
All matches are to be played using the following settings:
General Settings
Map | Summoners Rift |
Team Size | 5 |
Allow Spectators | All |
Game Type | Tournament Draft |
Game Name | Summer Showdown - (Team A) vs (Team B) |
Password | EGL123 |
Restrictions
Tahm Kench is currently unavailable. Dr. Mundo is currently unavailable.
Matches
Match Formats
Teams will play matches in the following formats, depending upon the tournament round:
Open Qualifier | Best of 1 (First team to win 1 game wins the match.) |
Default Maps
The default maps for each round are as follows:
Open Qualifier | Summoners Rift |
Match Delay
Matches must be played in their entirety without delay. The match must still be completed before the start time of the next tournament round, which follows immediately.
Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.
Teams may not delay the match for more than fifteen (15) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.
The team that did not delay must provide proof showing that this ten (10) minute delay did occur.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the summoners in the lobby are clearly visible and then immediately leave the game.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.
Reporting
Match Result
Both teams are responsible for reporting the result of a match. YOU MUST PROVIDE SCREENSHOT EVIDENCE OF THE POST-GAME VICTORY SCREEN. This can be done by clicking on the match fixture link found under the team fixtures & results tab.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, an admin will process the result before or on the next round start time. Results will not manually be reported before this time.
Disputed Result
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
Evidence
In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.
If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.
No Shows
A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.
No Show Proof
If you have a no show issue, you must provide evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.
Cheating
We have a zero tolerance policy for cheating. summoners caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the MEGL site and all future competitions.
Evidence Policy
We strongly recommend that you obtain photo evidence showing the outcome of every match.
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, summoners in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:
Emails
Private Messages
Skype Messages
Tweets
Direct Messages
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Support
Live Support
In the event that you need live support from a member of staff, please contact one of the admins assisting in running your round.
Abusive Behaviour
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.